Controls:

Hold space to fire

Click to return to catapult

WASD or directional keys to move

This game is an abstract storage of key memories that I often think about. The statues represent my physical presence at those key moments, signifiers that allow me to access those memories in vivid detail.

The easiest part of this project was the core mechanic of throwing projectiles based on a controllable force variable. The hardest part that I ended up scrapping was creating a predictive arc for that projectile. The second hardest part was conveying the realism of the statue poses; positioning the individual fingers and the natural curves of the body was much more than just modeling and rigging a proportional human body. This was also one of the more enjoyable tasks. It was cathartic to organize and construct visceral moments of my life.